Friday, November 9, 2007

trashcan?

Wednesday, November 7, 2007

Sustainable Studio Campaign Icons


Here is our first go at the icon/symbols for the poster campaign. What do you think?

Thursday, October 11, 2007

GRAPHIC PANIC



Here is the concept for the large format poster for the roll out (note the S.dot cameo!). There is to be a smaller one, graphically linked to the larger one, for hand to hand distro.
And the updated stencil ideas per your feedback.

unnhhh.

Thursday, October 4, 2007

s logo for rollout


Here are some stencil / sticker (?) concepts I worked up last night. The dot gradient is meant to embody systemic interconnectivity. The 'S' is for super.
It will be applied to roll out items. Please give some feed back.

Thursday, September 27, 2007

yeay.

as promised, here i am newly arrived. thanks for setting this up julio. the links to flicker are good. hopefully we can get some new design stuff posted here soon.

Tuesday, September 25, 2007

You have the power.

We now all have admin. powers. Use them for good. Rock on.

Friday, September 21, 2007

S-Class Flickr Group

http://www.flickr.com/groups/sclass

Psychology of Sustainability

As promised here is the run down of the article. Basically the part that concerns us, I think, is summarized nicely in the last paragraph (obv.):
Planners may be able to help reduce global, national, and regional environmental problems to the "scale of our competence" by first acknowledging the inescapable perceptual and psychological processes that separate our abilities to think and reason on broad geographical, conceptual, and temporal scales from our abilities to actually draw upon these broad conceptualizations and incorporate them into our day-to-day behaviors. The challenge to planners is to turn these fundamentally human psychological traits into assets rather than liabilities in the planning process.

What is also important is our potential to empower the individual by creating opportunities through our designed interventions that bridge the conceptual gap discussed above. The person interacting with the design should feel like they are making a large impact by acting simply. But ultimately their level of involvement should always remain simple to ensure continued engagement.

Garbage Autoposy

Check it.